This was rather nice to look through. I even spotted the few interviews I had done there as well. Only thing I would suggest changing about the Codex is a few more medals. Aside from that, it's very much like walking through a little time capsule and reading the interviews in a new way (via this wonderful interactive flash).
Thanks man. For the review, but also the interviews :)
This game is rather fun and simple. The music being cheery helps with the overall atmosphere of keeping the game fun. The only thing I would even recommend changing about this game is maybe having the music change a bit when a new area in the sky is reached.
This was entertaining.
The story itself seems to be that the person has been stranded and living there alone for two years then driven in mad in the time span of two to three days by either a ghost or hallucination. Ultimately ending up in him going insane getting some blood on the walls and his suit at the end with his helmet taken off at last.
Very simple. A couple of minor things I noticed that could be fixed very quickly, one being "it's" should be "is it". As in "Why is it so cold?". Another one, when it asks you to grab the green key so you can leave the base, why not allow the player to grab the red key and see what is inside the Infirmary? Could possibly answer where the ghost came from hopefully.
Then another thing I am curious about, what happened to the "Lunar Vehicle" key and why is there a Cryogenics key but no Cryogenics door in sight? Taken out at the last minute or just there for visual effect?
The minimal sounds heard in the background give a feeling of being there on the moon alone. It could be enough to drive someone insane after being on the moon alone for two years, unless perhaps the others died over the course of two years and John simply decided not to make note of it.
The "Aaaaaaaaaaaaah" echo and "Look behind you" seem a bit out of place for a game where none of the dialogue boxes get a voice for them. However, they still make the game more scary to play.
Overall, aside from a minor spelling error at one point and the question of what is in the infirmary, the game is great. Best played at night with lights off and headphones.
Review Request Club
!Attention this response contains SPOILER!
=Wow, thank you for your excellent review, I saw you noticed a lot of details in the game and I appreciate this, it means you've played and you've committed to understand the history, many things will be revealed in the PREQUEL, however at the end John is possessed by the entity, here is the reason because John start to bleed, just like the other astronaut, in the station before the self-destruction John feels cold because the self-destruction was a hallucination, usually in scary movies like the movie "The Sixth Sense" before the ghost appears the protagonist feels cold , this means that the presence in the game entered in the space station and created a hallucination, in the end this is a game that you have to really understand, because there are hidden details in each scene!=
Thanks again for your review!! ;)
The game itself seems to be great.
The song that plays makes me think of Gameboy games where you explored long levels. Gives an old school gaming vibe to the game. The sound effects were enjoyable too.
The story of Mo being kicked down into a rabbit hole is kind of odd. However since it did say anywhere I take it he was sent into the rabbit's home or a giant cave given how the place looks.
The graphics were great and fun to look at.
The game play was good and I noticed right off the bat the real difference between difficulties seemed to be how often the spikes appeared making where you jump much trickier to do. As it never ends, practicing could make one go quite far.
Overall, fun game and I did not seem to encounter any kind of glitches which is fantastic.
Cheers for the review! I was wondering if you thought there were any areas that could be improved so to warrant 5 stars. Keeping in mind that this is going to be released on the mobile with an adventure mode which will have unlockable pickups and an end game.
Remake of the Twilight Sparkle version I see. Except there is no story this time. I suppose AJ just wanted to do so in the first place right?
The animation is very much like what the show's art is. Also I liked that the hat could be removed but it did leave a small graphical error that is not too noticeable. That being there are two lines on her mane that seem to extend a bit farther than they should.
The music used was fitting once more.
The finishing with the human simply cumming on her is alright. However I feel there could have been a second option where the human cums inside of her instead of just on her. Maybe in a future piece with her? That or also add in a different position or two to screw her in.
Overall, remake of the Twilight Sparkle variant minus the story.
I am making another "official" AJ flash, as this one was commissioned so I'm not counting it towards the Mane 6 series.
The game itself is not too bad.
The animation is like the way the show is drawn. However I think AJ's mouth could have been made to look like it was clamping down a bit on the human's dick. The background itself was also not bad and gives the idea she's just doing this for a little bit of money or possibly just doing it for the fun of it. Could have been funny if after either the facial or swallow animations that Big Mac appears in the background as if sneaking in a look at what AJ was doing.
The music used was not a bad choice, pretty fitting.
One thing about the game itself that I've noticed with several others is why there is a mix of people doing sexual things with ponies. Not sure why the people couldn't be switched to colts or the ponies be switched into humans, just a thought I have is all.
Overall, game is kind of humorous.
Glad that you liked it overall, and yeah this was a rather hastily done remake of a previous game, so less polish was added, heh
And watching two ponies have sex? Gross. Watching two humans have sex? Gross. Human on pony? Now that's where it's at, baby
I found this to be another fun and funny game as usual.
The story was alright in that Slutty is off doing other things while you have to go through a lot of work getting enough money and magic once more. Funny how you really only encounter one guy technically but there is a second one in the background of the security room (can't be clicked since they are part of the background).
I also encountered three problems while playing.
One being Seika in the penthouse, even if you do restart the game after beating it or getting game over she has the second dialogue box up telling you to leave rather than going through the three choice option first.
Another one I encountered was the little girl at the chop shop. Although the issue she didn't appear was due to another issue where I was unable to get all 5,000+ money needed to make her appear there.
The last issue was that clicking on the second song to play it would play the first few notes then the rest of the song would not play at all. Lastly, not truly an issue but possibly something needing to be coded out, clicking the Tab button to play the groping game changes the time from normal to you needing to click the grope button to make time move forward which also allows you to get in more clicks.
The voice acting at the start was nice but I felt that if voice acting was there then shouldn't the rest of the game have voice acting? The music was also enjoyable.
The rewards at the end are nice since it all depends on whether or not you made the right dialogue choice with Seika earlier that either gets you the five hentai images reward or ten.
Overall, aside from the issues mentioned above the game was enjoyable.
Thanks to the feedback from everyone, (and a ridiculous eureka moment), I've developed a more accurate and streamlined method of music selection that does away with the buggy buttons that often mute music accidentally.
Seika's event is coded like that, actually. She doesn't take BS from anybody. But if she doesn't reset after BEATING the game... That's something I have to fix.
Also, I guess I'll have to add more money to the rewards.
Thanks for your review! It was really helpful!
This tutorial is just another half way done tutorial as usual. Why only half done? Sure you showed me how to draw the Pinkie Pie anthro, but you in no way ever seem to make an attempt at showing one how to color these things so people grasp an idea of how to color something such as those shown in the first couple of slides here.
The tutorial itself is bland at best since you just use one stock pose. You did show a couple of tails and faces on the first two or three frames but did not show how to draw those either, nor did you try to do a second tutorial that makes use of the one tail you used making it more of a toss in thing. Pinkie Pie didn't look bad for an anthro but she didn't seem to be showing any kind of emotion.
Another thing you could have done here is having a My Little Pony related background rather than a dull looking black background. That or give the option of that and the black background.
As for the music it seemed alright but not really fitting for this tutorial. Also funny how the song of choice for this tutorial is "maybe shut up".
The medal works as usual but once again is entirely unneeded for a tutorial this small. Should possibly consider putting 10 or more tutorials together and allowing a person to gain one medal for looking through each one rather than uploading one by one.
Overall, rather boring tutorial that could have been a whole lot more and shown how to color in the character.
The simplistic game play makes this an enjoyable game to play.
The graphics were simple and I like the look as if some of the background flooring had been worked at a bit to give it a more rocky look. I imagine unlocking options for new backgrounds would have been nice too.
The game play itself was very nice and I enjoyed how the further you get along it picks up in difficulty a bit with more and more balls of varying sizes falling at you. Kind of sad though however that the blood only ends up on the ball a bit instead of all over the place.
Overall, game is great, good music as well.
I did draw the backgrounds with texturs, scratching, stains etc to try and make it a little more interesting than a plain white backdrop. That's iteresting because I didn't even consider unlocking backgrounds. I'll have to think about that next time I try and make a game like this.
That's kind of odd you say that, the blood should splatter up he walls an on the floor, there should also be pools, raining drop of blood and organs visible in amongst the mess. I a glitch or problem is causing absence of the blood effects, I may have to look into this.
The game seemed to be pretty enjoyable. Only thing that bothered me was less time and more treasure to dig as I progressed into the game. At least you can find clocks that help boost the time limit giving a little extra time to finding all the treasure.
As far as graphics go I like the old video game style look given to it. The only time it didn't look that way was when the statistics screen came up at the end of the level showing how much profit you had made from treasure found, lives remaining, and time remaining. The biggest money giver was usually the time left over which made finding clocks a lot funner to do.
One thing that I didn't like about the game play was when I had a numbered tile a "?" right next to it. Mostly since from time to time I would begin to dig it and it would show red on where I was digging meaning there was no treasure. I think it would have been nice to be able to cancel a dig meaning you don't have to dig up whatever may be there, whether it be a broken vase, Minecraft block, or some sock looking items. It would help save a bit of time during game play.
The background things such as the whales, octopus, and fish made the game seem relaxing.
The music was actually pretty nice and looped perfectly since you never notice when it restarts. Sounds a bit like a polka loop of sorts. Care to tell me what the name of the song is being used?
Overall, aside from wishing I could stop digging as soon as I see red in the little bar, the game is great.
Thanks for the detailed review!
If you could stop digging right away, there would be no consequence to digging in the wrong spot. But you're not the only one who has mentioned it, so I still think you're on to something. Perhaps there is a less annoying way I could have penalized players for digging in the wrong spot. Hmm...
The ingame music is: http://incompetech.com/m/c/royalty-free/index.html?keywords=itty+bitty
Our audio superstar turned it into a looping segment.
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