The graphics for this game were pretty good. Nothing spectacular but makes me think of a few people who draw their games like this. Nothing wrong with that but I find this style to be fun to look at when I play games like this.
The game play I think could have been a bit different. Moving using WASD is fair enough. However, in my opinion it feels a bit annoying to have to use a mouse (and playing this on a laptop is a bit worse without a wireless mouse) seems to make this a bit less fun sadly. I'm not sure how to improve there, might just be I am bit biased with games that feature the player staring in whatever direction the mouse is pointing (just me).
The music was nice and relaxing. Would be nice to have a little variety and choice in music but for this game, it fits and helps the player to relax with a song like this even when a level might get hard at times. The sound effects for passing or failing a level are also nice.
Overall, short and interesting game. Not bad at all.
Review Request Club
I found this to be a simple and relaxing interactive fact game.
I think the most interesting fact that appeared on here is that high heels were originally meant to be worn by men to signify their masculinity and high status. I also found the F-Zero X having unlimited tracks to be quite interesting. Seeing the game generates unlimited tracks on the X-Cup means that game can truly be endless! The lab grown penis that was eventually grafted onto a rabbit was pretty funny I think.
Another good funny fact was that there are eighteen different animals for animal crackers even though they all taste the same, good sense of humor. Hello Kitty (Kitty White), originating in London and being five apples tall was also neat.
A fact that needs to be changed is "The Game Boy is the best selling game system of all time." It's actually the third best best selling of all time right below the Nintendo DS (#2 top seller) and Playstation 2 (#1 top seller). Another error was the Wrigleys Gum fact, first is spelled as fist.
The medals were also easy to get for the most part. The secret medal however took the longest, the hint that it involves one of the few facts mentioning high places narrows it down, however; the fact it can take awhile for those facts to appear makes it a medal that just tests how patient you are to find it too.
The music that plays is calming. However, it may not have been a bad idea to clip off a few seconds of the song so that it loops rather than restarting. Saying this as every time the song would restart, the volume control in the game would appear again.
Saminat did a nice job on making a background for this little game. The only thing I think could have made it better is if the clouds were moving in the background slowly over time.
Overall, aside from a couple of errors on facts and the Secret medal taking awhile to find, this was a rather fun game. It also makes a nice time waster if the player has nothing better to do with their time.
I found this game rather funny and entertaining once everything is revealed at the end.
I feel the first things needing to be pointed in this game are the typos, there are not many but they are seen here and there such as studen(t) and one or two other at the start of the game. The other main issue I had with this game was the music. The music seems a little cheesy but still fits the theme of the game but ends and then restarts. I feel a better option would have been choosing another song that loops and still fits or fixing this song so that it loops instead of ending with a moment of no music. Also should consider cutting the music off after the last sexual segment seeing as it interferes with the music at the end when another anthro comes in asking if Lance is ready for round two.
The game play itself was rather nice as you built up to doing things and thankfully after the third segment of sex you are free to do any of the three over again meaning it can last even longer between Lance and Flutters. The only thing I didn't like was during the tits sex you weren't given the options cum in / cum out like you can during the first and third segment. However, to be fair I'm guessing Flutters doesn't mind as much that time.
The graphics were good here. However, even though they are anthros, shouldn't Flutters have more Horse like ears instead of elf ears (that what they seem to look like at least)? Everything else seemed to look just fine while playing this game.
Lastly, story wise I found it interesting that instead of addressing Lance as Lance, they call him Master. I guess that sometimes even when anthros and humans can co exist that the anthros rely heavily enough on humans that they call them masters. It could just as easily go the other way around right? Although I guess I would have to wait for the second game in this series if that game is to ever be completed or made. Would be kind of humorous if Rainbow Dash took her collar/choker off and forced Lance to wear it in a future game making him call her Master.
Overall, very nicely put together game aside from Flutter's ears and a few minor spelling errors, this game was good.
This game has a lot of potential, a lot of it!
For one the story seems like it would be very nice to finish up. The story thus far being an artifact called the Trickhat that can cause a lot of chaos and problems for Merlee's kind. Kind of funny how I thought his grandson was Merlina for a moment (I think that's how her name is spelled, correct me if I'm wrong) until he joked around with his son and song stated that watching the stars was dull. The fact it can block out their ability to see the future is great enough concern to go on a quest for it too. That being said, looking forward to seeing if this game will be finished in the future.
The graphics are nice, however I noticed with some character sprites that there was an outline of gray around the characters. Most notably this applies to Mario and Luigi and becomes obvious when they jump around in their house or outside of battles. Another is the height of the game is around five pixels too long, may want to clip that a bit so there isn't excess at the top of the screen.
Another thing is that while the audio is nice, I feel you could do better than trying to use songs and sounds directly from the game series itself. You should give the Newgrounds Audio Portal a check, not only are there a lot of Super Mario series fan works there but many other songs to choose from that you may find fit the game even better than what you currently have. Noting this seeing as how the first battle using Wario and Waluigi, their song sounds rather grainy and low in quality. That seems to be the only song I notice that needs to be replaced so it doesn't lower the quality and enjoyment of the game.
However, using the voice clips of the various characters I found were alright. You could also check here on Newgrounds in the audio forum for voice actors if you decide you want every dialog box to be voiced by someone.
Which brings me to my next point. While I notice there are some intentional spelling differences, I noticed a few others that make the dialog a bit wonky at times. For instance, Mario ed Luigi instead of Mario and Luigi is a bit awkward to read along with a royal guard before battling Wario, Waluigi, and Popple saying He instead of Here. Could always ask a tester or two to help find spelling errors so the dialog is smoother.
Lastly, I notice the battles are a bit weird. For instance, there is no consequence for running from battles, while it may make some battles later take long to finish, it does not penalize the player in the slightest. Could at least make the player lose a few coins for running. Also if the player does decide to run from battle then the enemy they were meant to face simply disappears meaning you could make the game go a lot faster by simply running away from every battle you can possibly run from.
The battle mechanics were nice but it sucked that Mario and Luigi could not use their hammers to attack and could only defend with them. Maybe look into having a battle option in a later build of this game where the player is given the option of attacking with either the hammer or jumping mechanics. The only problem I had with Wario and Waluigi was throwing Waluigi's bombs was a bit difficult to master seeing as they seemed to want to stick to his hand even when I pressed the jump/throw button for him. The Popple Attack was also a bit difficult to master too.
Overall, this game has a lot of potential in regards to being a completed game; but, in order to do that a lot of things need to be tested over time either by yourself or with help from others (which you can do by uploading this as a project by pressing the "P" button at the top of the page or by uploading it as a dump item by clicking the arrow pointing down at a box) and possibly changing up the audio to make the game even better. Best of luck if you decide to complete this game!
I love detailed review, so of course I loved reading this one!
To answer your questions:
It's been a few days since I thought about asking for help from the community for the first time. I mean, I noticed there's a forum completely dedicated to collaborations, and maybe I could find a few testers and/or artists that could help me with my new games.
Your suggestions simply strengthened this thought.
When you run from a battle, you win without the experience. That means that if you avoid all battles, you'll most surely lose against the boss of the level. Hence, running should be the player's last resort.
While I agree with all your other comments.
Well, thank you again! I'm happy the overall feeling you got from this game was good!
The game is so-so, I feel it could have been improved if you had spent a little more time on it.
The controls are simple enough which is always good for games aiming towards simplicity. However, the only thing about the controls I didn't like was that you had to turn your ship in a direction to make it fire a bullet which can be kind of bothersome if you are aiming to destroy targets as quickly as possible. If it was possible to add a button that allows one to fire a bit more often that would be good.
That or possibly adding powerups to the game that speed up how quickly or how many rounds are fired when rotating the ship. Could make it to where some targets drop off a powerup after being defeated, possibly make it after every five or six targets a player has destroyed.
The music, while diversity is good, having too many songs is not a great idea. I would fix it to where the menu has one song and the main game itself rotates between three to four songs instead of over ten.
Overall, it's not bad, but it's not good. There is also a lot of room for improvement in my opinion. Have fun making future games!
I fixed the firing rate because originally there were no limits to it, and players could pepper the entire screen with bullets. As is, the firing speed is three bullets per second, assuming you fire perfectly when the cooldown expires.
The powerup thing is sounding more and more appealing, so if I get enough ideas I may actually get around to adding those in.
Originally I wanted to include all of the music in the Audio Portal, but my code wouldn't seem to work (it refused to detect the id3 info for the files, which I was using to check the validity of random song IDs). Ultimately I decided to just put in a bunch of music by David Orr. If I had neglected to list the music in the game, people might have actually thought that the song selection was truly random.
This game was incredibly fun. It was also quite fun that the more you found the harder it became to finish as you had to look even closer for the ones you had not found yet. It was also nice to see that one or two incredibly recent (within the last 6 years) modern classics had been added as well (Jake and Finn standing out the most).
The music was quite fantastic and really relaxing to listen to while playing this game. It gave the feel that you were in a time capsule while playing this game.
The graphics were amazing to say they least. Given that it was a poxpower drawn poster, it is pretty hard to top something that well done with pixels that details so many characters fittingly crossing over and doing things with other characters. I would say that buying those posters will most likely be a terrific decision that will improve your life all together!
The game play was good although I feel you could have had a different way of zooming in such as having the player press A or D to zoom in and out. The circle that appeared anywhere seemed a little odd given that when the circle is complete it goes to being a full rainbow. However I feel it fits the game.
The medals were also a lot of fun to collect. The only one that seemed to suck a bit was the Newgrounds medal given you have to click on the Newgrounds tank BEFORE playing the game for that medal to register. Was it a programming error you couldn't fix? The rest of the medals were easy to get at the start but harder over time due to having to look everywhere to find them all. The only medal this game is missing that I feel could have been added is one for clicking the Tardis.
Overall, amazingly fun game, amazing graphics, and great music!
I feel this game could have been much better than it currently is. Right off at the start of the tutorial I noticed warning was spelled as warnung, no other grammar mistakes seemed to have been made.
The graphics were old in style and reminded me of video games for the older game systems. The game play style itself however made me think of the Shift series but instead of going all over you are only trying to go in one direction, up.
The controls were alright but I feel a couple of things could have been different. X or L to jump and back out should have been X or M to keep users from reaching up to another row. C or K could have been C or B / F or K. The way you reset by using Space is alright as it is. Could have been Enter as well.
The game play itself was kind of aggravating, as soon as you jump, regardless of whether you got up to the next block or not, the screen would start scrolling. Why not have it scroll with you as you go along instead of after the first jump? Aside from that I did not see many other problems with game play. However, at times when trying to jump higher it felt difficult with the block formations regardless of whether or not I switched polarity.
Overall, I feel this game could use a little more work in order to make it a much better game. Have fun with future games!
This was rather nice to look through. I even spotted the few interviews I had done there as well. Only thing I would suggest changing about the Codex is a few more medals. Aside from that, it's very much like walking through a little time capsule and reading the interviews in a new way (via this wonderful interactive flash).
Thanks man. For the review, but also the interviews :)
This game is rather fun and simple. The music being cheery helps with the overall atmosphere of keeping the game fun. The only thing I would even recommend changing about this game is maybe having the music change a bit when a new area in the sky is reached.
This was entertaining.
The story itself seems to be that the person has been stranded and living there alone for two years then driven in mad in the time span of two to three days by either a ghost or hallucination. Ultimately ending up in him going insane getting some blood on the walls and his suit at the end with his helmet taken off at last.
Very simple. A couple of minor things I noticed that could be fixed very quickly, one being "it's" should be "is it". As in "Why is it so cold?". Another one, when it asks you to grab the green key so you can leave the base, why not allow the player to grab the red key and see what is inside the Infirmary? Could possibly answer where the ghost came from hopefully.
Then another thing I am curious about, what happened to the "Lunar Vehicle" key and why is there a Cryogenics key but no Cryogenics door in sight? Taken out at the last minute or just there for visual effect?
The minimal sounds heard in the background give a feeling of being there on the moon alone. It could be enough to drive someone insane after being on the moon alone for two years, unless perhaps the others died over the course of two years and John simply decided not to make note of it.
The "Aaaaaaaaaaaaah" echo and "Look behind you" seem a bit out of place for a game where none of the dialogue boxes get a voice for them. However, they still make the game more scary to play.
Overall, aside from a minor spelling error at one point and the question of what is in the infirmary, the game is great. Best played at night with lights off and headphones.
!Attention this response contains SPOILER!
=Wow, thank you for your excellent review, I saw you noticed a lot of details in the game and I appreciate this, it means you've played and you've committed to understand the history, many things will be revealed in the PREQUEL, however at the end John is possessed by the entity, here is the reason because John start to bleed, just like the other astronaut, in the station before the self-destruction John feels cold because the self-destruction was a hallucination, usually in scary movies like the movie "The Sixth Sense" before the ghost appears the protagonist feels cold , this means that the presence in the game entered in the space station and created a hallucination, in the end this is a game that you have to really understand, because there are hidden details in each scene!=
Thanks again for your review!! ;)
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