Ironically any and all of those "Most Beatiful Teen/Person" pages in a nutshell. However, he clearly is the winner. It never said the entrants had to be female only, well played. Also, nice references to PS&G and Pa Rappa.
Almost entirely accurate. Even more annoying when the lady or guy being displayed in the advertisement can't be played as in the game as a class or anything. Good satire mockery of how MMORPG's try to get new players these days.
I found the posters he had to be hilarious as well. His interaction with his female character was hilarious since he acted as if they were real even though they only gave silly response to him.
Overall, good mockery piece.
I found the drawing style to be simple and nice.
The commentary for moving on suddenly from moving on, to simply getting back with their ex. I guess it is hard to forget about some people and move on when that happens. Sure, trying to forget hurts, but it's part of moving on as you said.
The audio was nice too, the background music was enjoyable and made me think of someone doing a demonstration of some kind such as what you were doing.
Overall, awesome, silly, and welcome to Newgrounds.
I can tell all the hard work you put into this one.
The art is pretty nice, the floor boards having cracks, cracked ends and simply having tiny gaps between some floor boards was a really nice touch.
As for Fiona and Marshall Lee, found it humorous in a way that he was able to fill her stomach and all up with that much cum. The sound effects accompanying it were decent too.
My only complain with this is the music seems a tad too loud. If not for that, this would have a perfect little loop.
Overall, aside from the music being a tad too loud in my opinion, this turned out good.
Well, that was certainly interesting... I don't think I will ever see penis, vaginas, and asses in a more creative music video..
I am pleased to see that William has returned to being the king of Adrellia. I am also happy to see this series is still going strong and the cast helping make everything possible continues to grow!
The animation is very nice. I like the background for the castle and that the characters are looking much better now. As far as animation errors or tips to give, aside from asking you to keep on improving, I can't see much else needing to be done.
The story continues to improve. I'm glad to see that King William is back home to take back his rightful place as king. Also seeing Drake and friends must go out and save another town from another epidemic shall be very interesting. I wonder what the disaster is this time that is much worse than King William discovering McDonald's.
The voice acting has improved so much over time and the voice cast has grown and I'm so happy to see how far things have gone here. From starting out with voices with static in the background to clean voices with little to no background sounds in wonderful.
Overall, incredibly nice episode and so happy to see how far things have come. Have fun making future episodes! :D
Review Request Club
Pro review right here.
I'm glad you see all of the improvements here, I worked extra hard to make it the best episode. Thanks.
This was interesting to say the least. Really reminded me of a quirky demo for a Playstation game. At least the sound and everything makes me think of that anyways.
The graphics were nice I think. They were in 3D which makes this neat. However, I noticed at one point, it seemed the lady falling was in a default 3D model position and had only had their arms moved up slightly to give the illusion of falling down.
Another thing is after the intro logos, the small dungeon maze part reminded me of the Windows 98 maze screensaver that would appear after the computer was inactive for so long. I noticed the patterns on the floor repeated theirselves often too. I think you could make the pattern tiles bigger so it looks less cut and pasted, would also make the floors look neater too.
The music itself seemed very simple. It made me think of demos for Playstation or Dreamcast games back when I used to enjoy playing those things when I was young. It went along with the graphics quite well. However, instead of the music used, I think a softer and more mellow song would have fit here instead.
I say this since the music playing seems like if would be more fitting if there was more action in this advertisement clip. Instead a softer sound, and no drums could have given a good atmosphere for this. It would have made me feel like I was interested in exploring what is being advertised when the movie comes out.
The voices at the end kind of ruined it for me. If the music had kept playing and the guy woke up gasping, it would have made it interesting, not the voices spoil what might happen in the movie... makes it seem interesting at least.
Overall, from what was shown here, not bad for a start with a 3D movie, but there is room for potential if you decide to go back and try to be even better with the graphics. Best of luck in getting the movie finished!
Thank you... actually she was almost at T-position, you know, we had just finished the models and animation was still poor. And this also explains the "lack of action"... you could come on my homesite and check the second trailer (this is the fourth).
That dungeon exists since the very first MUSS Cause trailer back on january 2012, we worked hard since then (also trying to coordinate different things like work, university, etc.) and we procastinated the shipping date of the movie to when we had something really cool...
We though to end the trailer with a bit of humor, with MUSS Marine saying "Get out of my head" and the mind-reader answering "What's the problem, it's empty", but we didn't really acted as for a final version.
Hope you'll come to check when we will submit the Launch Trailer.
I thought this was funny.
The animation has most certainly improved over time as this piece proves. The way things just seem more animated in the background and as Olimar is going about his day on the Pikmin's planet was good. Although I feel adding shadows under the ships would have been nice, same goes for the Tree Pikmin (do you encounter those in the game?).
The plot was good. I thought it was funny how they planted a tree and turned out to be a giant Pikmin. Long story short, it decides to follow Olimar as the red Pikmin are doing and ends up crushing (possibly killing) Olimar by accident. Could have been funny if you added in what the Tree Pikmin's response was in my opinion.
The audio was nice, nothing too original as everything but the credit music came from the Pikmin games. The credit music was pretty and sounded nice.
Overall, improving and looking good.
I'm still a bit hesitant with adding shading in my animations, since the process takes a bit of time, but looking back, shadows under the ships and pikmin would have greatly improved this and it wouldn't have taken much more time. And no, you don't encounter any Tree Pikmin, that was just my own little idea to have a punny title.
I'm glad the plot was good. This was my first non-dialog-driven animation, and it was really experimental. I know it could have been a bit funnier, but I wasn't really trying to make it funny to begin with :3.
And the credits music wasn't original either, though an original arrangement of a song from another game, heh.
Thank you for the review, I'll keep on improving with each new animation!
I think this is slowly improving.
The animation looked nice. The style is slowly getting better with time as I see it. I also liked how there was a background event at the store, very small, but noticeable. That car parking in the distance with the person walking in. Would say it was the old psycho lady but her car is white and already parked.
Also, as time goes along, getting the coloring for your characters worked out would be good. As in shading in where the light would not be during the scenes will be good practice for improving your animation skills.
The story was entertaining in my opinion. Having to make money for eggs then getting held hostage by a psycho before remembering he had superpowers was funny. Then having to work to make three dollars to pay for eggs was humorous, seems he can't catch a break eh? Then Wise Frog and Tony chilling out at the hotel was also good. The clerk's reaction at the end remember who was in 22B was nice.
The credits however could be fixed a bit. Having the titles for each person playing a role centered then the person's name to the left seems a bit messy.
The audio will also improve with time I hope. I can accept the radio having background noise. However, the rest could get some noise filtering, as in making a noise profile in Audacity when recording or simply trying to find a quieter and more closed space to record voices and sounds.
Overall, improving but I think you can do better.
I can definitely do better nowadays, and this really makes me want to continue with episode 6 now :3.
I like putting in little details like the car parking and other stuff, just to see if people notice them, throwing in little eastereggs like that is always fun. I honestly can't remember if I had in mind who was driving the car though.
I'll try to work on my coloring and shading for the next episode and future animations. From what I have of the next episode, I think I did a better job coloring.
I'm glad the story was entertaining, this is part 1 of a 3 part story-arc, so the story continues in episode 6. Maybe I'll actually have the time and motivation to get it out next year.
I see what you mean with the credits. They actually look a lot better on the video version (which is on youtube :/) and the credits here was my poor attempt at replicating that flash, and clearly it didn't turn out well, flash even decided to not show a lot of text I had written in them. I have managed to fix this problem since though, so my credits look a lot nicer now.
The quality of the voice acting, recording, and my sound management, has greatly improved over time. We even have a good, sound proof place to record lines now, so hopefully that will be an improvement. Typically there isn't a problem with noise in the recordings, but I'll keep the noise profile thing in mind. And the noise for the radio was actually intentional, to make it sound more like it was coming from a cheap radio ;).
Thank you for the review, it really helps, and I hope that when episode six is finally complete, it does not disappoint.
Always something wonderful to enjoy. The animation is superb as per usual.
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